Skyrim Horse Animation Mod

Nov 16, 2016 In this episode I take a look at a mod that helps to improve everything about the regular horses in Skyrim. Including things like making them run faster, for longer and more. Link to Mod - https. Content of the article: 'Skyrim SE Test/Prototype: Animated Horse Mane + Tail (HDT-SMP)' Hi! I'Ve been working on a little mod test/prototype to bring working mane & tail physics into Skyrim, similar to the physics hair mod KSHairdos and others and using HDT-SMP to get it working with Skyrim SE. Thanks for watching our Skyrim Mod Spotlight! Support us on Like us on Facebook! Follow us on Twitter!. Finally, we have the Zombie Horse mod for Skyrim. Originally seen in the Elder. Jun 01, 2018 Immersive Horses is a lightweight overhaul for the horses in Skyrim built on SKSE64 and SkyUI SE. The goal of Immersive Horses is to improve on nearly every aspect of Skyrim's horses while remaining as true as possible to the original game.

Main Page - Mod Master List - The Elder Scrolls

  • 7Compatibility Patches
  • 8Animations
  • 9Misc Mod

Information

There are two guides on how to set up these mods for Skyrim,

The second is more in-depth and actively worked on.

Skyrim Child Races

Armor and Clothing for Children

Child Followers

Mods adding content to the game

Sexlab Patches

Compatibility Patches

Icha Love Crime Fix

For japanese kissing mod. This fixes bug that causes guards to be alerted from affection.

Original mod: https://mega.nz/#!DJMDwIrA!AyWw38KL2ufIGnY_zz7KI4xxYv4Nm0fLjANsErmwTBA


Icha Love Relationship Ally Crime Fix

Requires the main mod above. Not sure exacly what this version does, only allows kissing between followers?

Original mod: https://mega.nz/#!XN0USYDb!_fDM9GGV7qw6gHmngoZjbJ_45AQcNBAeK0rj-CtaO94


Marry Me 1.0 Patch

Allow marriage with any NPC. Original mod: http://www.nexusmods.com/skyrim/mods/52156/?


Marry Me 1.0 - MFVM version Patch

Patch for Marry Me and MFVM.


Multiple Marriages 1.21 Beta Patch

Original mod: http://www.nexusmods.com/skyrim/mods/9378/?


Rings of Old - Morrowind Artifacts for Skyrim 1.1 Patch

Original mod: http://www.nexusmods.com/skyrim/mods/42564/?


Tiny Children (Girls Overhaul) - Requiem Patch

Requires the original mods: Tiny Children and Requiem - The Roleplaying Overhaul. By WetZoner.


ModMod

Underground Bathhouse - No Size Growth

By Grasputin.


Animations

SLAL Loli/Shota Sexlab Animations

Adds HUNDREDS (litterally) of new custom made sex animations created specifically for lolis and shotas. By FunnyBizness.


Female x Shota Animations for Skyrim

Adds quite a few custom animations made specifically for shota+adult woman. By AnubiSs2167.


Misc Mod

SkyKids Body Assets

Primarily modder's resource, but also contains teen body meshes and textures.


UDs Sexy Talos Statue (Loli)

Replaces the Statue of Talos with a naked loli version, based on the SkyKids body. By Ulithium_Dragon.

Please redownload if you use the loli version, as I appear to have made several mistakes. If you use the shota version you don't necessarily have to redownload, but there were quite a few irrelevant files included that have been removed. -Ulithium_Dragon


UDs Sexy Talos Statue (Shota)

Replaces the Statue of Talos with a naked shota version, based on the SkyKids body. By Ulithium_Dragon.

Please redownload if you use the loli version, as I appear to have made several mistakes. If you use the shota version you don't necessarily have to redownload, but there were quite a few irrelevant files included that have been removed. -UD


Skyrim Horse Animation Mod Apk

UDs Sexy Winterhold Mage Statue (Loli)

Replaces the Winterhold Mage Statue at the college with a naked loli version, based on the SkyKids body. By Ulithium_Dragon.


Skyrim Horse Animation Mod

UDs Sexy Winterhold Mage Statue (Shota)

Replaces the Winterhold Mage Statue at the college with a naked shota version, based on the SkyKids body. By Ulithium_Dragon.


120 Days of Sodom

Adds a very long and highly detailed novel to the game, based around psychological themes and evil erotics. Very dark stuff - you've been were warned. By Filthy Raider.


Skyrim Se Horse Animation Mod

Pure Skin Textures Lolified Edition

See thread for details. By Torpedo.


Skykids - SOS - Pubic Hair

See thread for details. By skylar011.


x117 Shaydows Loli Vampire Lord Overhaul v2 [UD]

A loli vampire lord form replacer that just uses a custom armor instead of turning you into a creature (screenshots [1]). Modifications and custom armor by Ulithium_Dragon.

Retrieved from ‘https://mods.allthefallen.moe/index.php?title=Skyrim&oldid=372’

Overview

This is a simple workflow for working with animations in Skyrim. Basic 3d modeling tool competency is assumed. This tutorial will extract animations from Skyrim, modify them in 3ds max or a similar editor, and export then back into Skyrim. This tutorial does not cover use of 3d modeling tools, or actually making the desired animations.

Extracting animations from Skyrim

  1. Get a BSA Unpacker. Some choices include Fallout Mod Manager, or you could do a search on SkyrimNexus.com.
  2. Open up 'Skyrim - Animations.bsa'.
  3. Browse to the actorscharacters folder, select everything in there, and extract to a temporary folder. Make sure the directory structure is intact.
  4. Go grab Havok Command Line Tools 1.4. Install this preferably in the same folder as your temporary folder with the animations.
  5. Make a new temporary subfolder (i.e. 'anim-out') in the temporary folder you used above. The resulting folder structure looks something like this:
  6. Open up a command prompt in that directory and type (change 'anim-out' to your temporary subfolder):
    hkxcmd exportkf 'skeleton.hkx' 'animations' 'anim-out'
  7. Now the files should be ready to load into 3ds max.

Animations in 3ds max

This example will use 3ds max 2012. Really, you can use any version you want.

  1. Import a skeleton.nif. You may have to use your BSA unpacker again, this time on 'Skyrim - meshes.bsa', to obtain that file.
  2. Not sure how much the settings matter here, but be sure 'import skeleton' is checked.
  3. Import a .kf file that you just extracted. This demo will use '1hm_attackleft.kf'. Make sure all boxes are checked in the import dialog.
  4. Edit your animation. Covering animating is beyond the scope of this tutorial, and frankly enough I'm not an artist.
  5. Be sure to have proper 'note' blocks for your animations, which are visible under Graph Editors > Track View - Dope Sheet. You may wish to refer to previous TES tutorials for this.
  6. When finished, export the animation. Make sure to use these EXACT settings as shown below.

Exporting animations to Skyrim

  1. Open up your animation in NifSkope to make sure it's not empty, etc:
  2. Open up a command prompt in that directory and type (where 'test' is the name of your animation):
    hkxcmd convertkf 'skeleton.hkx' 'test.kf' 'test.hkx'
  3. Put your animation back into the Data folder under the appropriate directory. Try it out in game!

Notes

  1. You may see missing nodes (such as the one shown above). I don't know at this time what effect that will have in game.
  2. Certain animations (notably the paired killmoves) will NOT work with the converter, as explained by SaidenStorm. There is currently no fix for this.

Credits

  1. The Hologram, for his excellent Havok Command Line tools.
  2. The NifTools team.
  3. Autodesk.
  4. Bethesda, for an awesome game.

Author

Skyrim Horse Animation Mod Download

You may contact the author of this tutorial for questions or comments. Note that response times may be delayed.

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