Intellivision For Mac

(Redirected from Intellivision Rocks!)

Intellivision for Mac: Volume 1 offers the original game code of Astrosmash, Skiing, and Utopia, running on software emulating the Intellivision hardware. Unlike some complex emulators, you can. I was so excited to get my Intellivision Lives. But sadly I didn't read the reviews ahead of time. It just won't work under the newer Mac OS X software. Without Classic Environment, you are just plain out of luck. This is sad because their website said compatible with Mac OSX, but apparently it hasn't been updated since 2002 or so. Intellivision for Mac: Volume 1 offers the original game code of Astrosmash, Skiing, and Utopia, running on software emulating the Intellivision hardware. Unlike some complex emulators, you can. Intellivision Lives! Is a collection of some of the greatest Intellivision games released in its lifetime, fully playable on your Mac (or PC!). Included as well is a historical presentation of Mattel Electronics, stories of the game programmers and designers, tons of photos, video interviews, and even TV commercials!

Intellivision Lives!
Developer(s)Intellivision Productions, Carl Mueller Jr, Quicksilver Software
(computers)
Realtime Associates
(consoles and Nintendo DS)
Publisher(s)Intellivision Productions
(computers)
Crave Entertainment
(consoles)
Virtual Play Games
(Nintendo DS)
Platform(s)Windows, Macintosh, Nintendo GameCube, PlayStation 2, Xbox, iPhone, iPad, Nintendo DS
ReleaseWindows/Mac
  • NA: December 18, 1998[1][better source needed]
PlayStation 2
Xbox
  • NA: February 2, 2004
GameCube
Nintendo DS
  • NA: October 27, 2010
Genre(s)Compilation
Mode(s)Single-player, Multiplayer

Intellivision Lives! is a compilation of over 60 Intellivisionvideo games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the first edition in December 1998[2] on a Windows and Macintosh hybrid CD-ROM. A sequel, Intellivision Rocks, was released in 2001 that includes third-party games originally published by Activision and Imagic as well as Mattel Electronics Intellivoice and ECS games.[3] Versions of Intellivision Lives! were then released for the PlayStation 2, Xbox, and Nintendo GameCube by Crave Entertainment. In 2010 Virtual Play Games released a Nintendo DS edition.

Some games could not be included due to licensing (e.g. Tron, Lock 'N' Chase, BurgerTime, Loco-Motion, Mission-X, Masters of the Universe, Pac-Man, Dig Dug, Diner, Pole Position, Commando). Others such as Advanced Dungeons & Dragons: Cloudy Mountain and Treasure of Tarmin are working prototype versions to avoid trademarked names. Licenses such as Major League Baseball, NFL, NBA, NHL, NASL, PGA, US Ski Team, PBA, the Electric Company were simply dropped from the titles. Also included were games never before released and made available for the very first time such as King of the Mountain, Brickout, and Takeover.[4]

In addition to the games, the Crave Entertainment editions, have several unlockables such as the classic Intellivision commercials.[5] The original Windows/Mac edition is a resource for development history, unfinished prototypes, box art, overlays, instructions, hidden features, programmer biographies, and video interviews.

Games[edit]

List of Available Games by Genres introduced in PlayStation edition
Game TitleGenreNotes
Bomb SquadArcadenot on Windows/Mac edition
Buzz BombersArcade
Racing CarsArcadepart of Triple Action on Windows/Mac and Nintendo DS editions
Night StalkerArcade
PinballArcade
Shark! Shark!Arcade
SNAFUArcade
Duncan's Thin IceArcadeprototype version of originally released Thin Ice cartridge
VectronArcade
Armor BattleCombat & Sorcery
AdventureCombat & SorceryWindows/Mac only, Crown of Kings on Nintendo DS, prototype of originally released ADVANCED DUNGEONS & DRAGONS Cartridge
MinotaurCombat & SorceryWindows/Mac and Nintendo DS only, prototype of originally released ADVANCED DUNGEONS & DRAGONS Treasure of Tarmin Cartridge
Battle TanksCombat & Sorcerypart of Triple Action on Windows/Mac and Nintendo DS editions
BiplanesCombat & Sorcerypart of Triple Action on Windows/Mac and Nintendo DS editions
B-17 BomberCombat & Sorcerynot on Windows/Mac edition
Hover ForceCombat & Sorcery
Sea BattleCombat & Sorcery
Sub HuntCombat & Sorcery
Thunder CastleCombat & Sorcery
Tower of DoomCombat & Sorcery
UtopiaGaming & Strategy
AstrosmashSpace
Space ArmadaSpace
Space BattleSpace
Space HawkSpace
Space SpartansSpacenot on Windows/Mac edition
Star StrikeSpace
Auto RacingSportsrequires two controllers for single play
Baseball, ClassicSportsMajor League Baseball
Baseball, World ChampionshipSportsalso known as All-Star Major League Baseball
Basketball, ClassicSportsNBA Basketball
Basketball, Super ProSportsSlam Dunk Super Pro Basketball
BowlingSportsPBA Bowling
BoxingSports
Track & FieldSportsSuper Pro Decathlon
Football, ClassicSportsNFL Football
Football, Super ProSports
Golf, ClassicSportsPGA Golf
Golf, Super ProSportsChip Shot Super Pro Golf
Hockey, ClassicSportsNHL Hockey
Hockey, Super ProSportsSlap Shot Super Pro Hockey
MotocrossSports
Skiing, ClassicSportsUS Ski Team Skiing
Skiing, Super ProSportsMountain Madness Super Pro Skiing
SoccerSportsNASL Soccer
Stadium Mud BuggiesSports
TennisSports
VolleyballSportsSpiker Super Pro Volleyball
WrestlingSportsBody Slam! Super Pro Wrestling
(APBA) BackgammonGaming & Strategynot on Nintendo DS edition
CheckersGaming & Strategy
Horse RacingGaming & Strategy
Las Vegas Poker & BlackjackGaming & Strategyrequires two controllers for single play
ReversiGaming & Strategy
Las Vegas RouletteGaming & Strategy
Royal DealerGaming & Strategy
USCF ChessStrategy Networkonly on Windows/Mac edition
CrosswordsKidspart of the Electric Company Word Fun on Windows/Mac edition
Frog BogKids
Factor FunKidspart of Learning Fun I on Windows/Mac edition
Math MasterKidsthe Electric Company Math Fun on Windows/Mac edition
Memory FunKidspart of Learning Fun II on Windows/Mac edition
Sharp ShotKids
Word HuntKidspart of the Electric Company Word Fun on Windows/Mac edition
Word RocketsKidspart of the Electric Company Word Fun on Windows/Mac edition
Blow OutUnreleasedonly on the Nintendo DS edition (2010), exists on the PlayStation edition but not accessible through the interface
BrickoutUnreleased
Deep Pockets: Pool & BilliardsUnreleasedRealtime Associates[6]
Hard HatUnreleased
Hypnotic LightsUnreleasednot on Nintendo DS edition
King of the MountainUnreleasedonly on Windows/Mac edition, lacks sound effects, only mountains 1 and 6 accessible
Land BattleUnreleasedonly on Windows/Mac edition
Magic CarouselUnreleasednot on Windows/Mac edition, first released on Intellivision Rocks in 2001
Number JumbleUnreleasedonly on Windows/Mac edition
Space CadetUnreleasedonly on Windows/Mac and Nintendo DS editions
TakeoverUnreleasedonly on Windows/Mac and Nintendo DS editions
Super SoccerUnreleasedonly on Windows/Mac edition, prototype of World Cup Soccer
Demo Cartridgenot for resaleoriginal in-store demonstration cartridge
Air StrikeUnfinishedonly on Windows/Mac edition
Grid ShockUnfinishedonly on Windows/Mac edition
MeteorUnfinishedonly on Windows/Mac edition
Crazy Clonesdemo/proposalonly on Windows/Mac edition
Go For the Golddemo/proposalonly on Windows/Mac edition
Happy Holidaysdemo/proposalonly on Windows/Mac edition

History and development[edit]

In June 1995, former Mattel Electronics programmers led by Keith Robinson started the Blue Sky Rangers Intellivision website.[7]Blue Sky Rangers being a nickname given to the Mattel Electronics programmers in a TV Guide magazine article from the 1982 June 19 issue.[8] The website provides the history of the Intellivsion games and credits the programmers and artists. It was well received with fans asking how the games can be played on their computers. In 1997 Intellivision Productions, Inc. was formed by former Mattel Electronics programmers Keith Robinson and Stephen Roney with the purchase of the rights to the Intellivision and its games.[9][10]

At the same time, a student in Michigan named Carl Mueller Jr. was independently working on reverse engineering the Intellivision. With the help of Intellivision ROM dumps from Sean Kelly and then William Moeller and Scott Nudds, Carl was able to create the first Intellivision emulator that plays the games on a modern computer.[4][11] Sean was fortunate to have two Intellivision prototype cartridges with standard 8-bit EPROMS as opposed to the more complex memory mapped ROMS used by standard cartridges.[12] William and Scott were able to dump the Intellivision embedded executive control software and graphics ROMS, as well as build a cartridge reader to dump any Intellivision cartridge.[13]

Carl's MS-DOS emulator and a Macintosh emulator created by Intellivisions Productions' Steve Roney would be used in the free Intellipack downloads[14] so anyone could play select Intellivision games on their computers for the first time in 1997. The Intellivision for PC/Mac Volume 2 download, also of 1997, was the first release of Deep Pockets Super Pro Billiards, the last game programmed for the Intellivision in 1990 but unreleased by INTV Corporation. They would also be used to play the original Intellivision games in the Intellivision Lives! PC/Mac CD-ROM edition released in 1998 by Intellivision Productions.[4]

PC and Macintosh system requirements[edit]

The PC/Mac edition was produced with Macromedia Director and may not be compatible with modern operating systems. The QuickTime videos, emulators, and Intellivision ROM image files are directly accessible on the CD-ROM.

The Intellivision Lives! PC/Mac v1.0 system requirements:[15]

  • PC: Pentium 90 MHz, Windows 95, 8MB RAM, 8x CD-ROM, QuickTime v3.0 or better
  • Mac: Power Macintosh, OS7.5, 100 MHz, 16MB RAM, 8x CD-ROM, QuickTime
Intellivision For Mac

The Intellivision Lives! PC/Mac v1.1 system requirements:[4]

  • PC: Pentium 266 MHz, Windows 95/98/Me/2000/XP, 32M RAM, 8X CD-ROM, 16-bit DirectX compatible sound & video cards, DirectX 7 or better, QuickTime v3.0 or better
  • Mac: Power Macintosh, OS 8/9/X, 120 MHz, 32M RAM, 8X CD-ROM, QuickTime

Controller functions are mapped to the computer keyboard; an extended keyboard is required to access both left and right Intellivision controllers. With Macintosh, USB game controllers could be used indirectly with a joystick to keyboard mapper utility. For PC, Intellivision Productions promoted the Gravis GamePad Pro game controller (game port version).[16] The MS-DOS emulator, directly accessible on the CD-ROM, also supported original Intellivision controllers through the INTV2PC Hand Controller Interface. INTV2PC is a parallel port adapter that accepts original Intellivision hand controllers. This feature although not promoted is documented in the INTVPC files on the CD-ROM.[4] Modern intellivision emulators and USB controller adapters have since become available, compatible with the Intellivision Lives rom image files.

To play the games using real Intellivision controllers Intellivision Productions supported the use of a device called the Intellicart.[17] The Intellicart is a RAM cartridge with an RS-232 interface that can accept a copy of an Intellivision ROM image file from a computer. Rather than play the Intellivision Lives! games through an emulator, they can be played on a real Intellivision through an Intellicart. Since that time modern Intellivision flash memory cartridges have been made that achieve the same result.

In 2002 an updated Intellivision Lives! PC/Mac v1.1 was made available by Intellivision Productions. Those that purchased the original could upgrade for a nominal fee.[18] It added Windows 98/ME/2000/XP support with a native Windows emulator supporting DirectX sound, video, and game controllers.[4]

Modern video game consoles[edit]

Realtime Associates developed the video game console editions published by Crave Entertainment for PlayStation 2 (2003), Xbox (2004), and Gamecube (2004).[19] In these versions the games are accessed from a 3D 'overworld' set in a circa 1980s pizza parlor; an inaccurate representation as the Intellivision games were originally designed for a home console. Games were also re-organised by genres rather than the original Mattel Electronics Networks used in the PC/Mac edition. Some games require two controllers, even to play single player.[20]

Intellivision For Mac Os

In 2010 Virtual Play Games published Intellivision Lives! for the Nintendo DS handheld system, also developed by Realtime Associates. It features wireless, multiplayer support using a single game card.[21] The Nintendo DS's touch screen emulates the Intellivision's 12-button keypad including an overlay image for each game. The Nintendo DS lacks a 16 direction pad used by some Intellivision games. This limitation was overcome, in Vectron for example, by mapping directional inputs to the touch screen. Only 10,000 copies of the Nintendo DS edition were ever released.[22]

Intellivision For Mac X

The Xbox version of Intellivision Lives! is fully forward compatible with the Xbox 360 console, and in 2008 Intellivision Lives! became available for purchase as a download through Xbox Live Game Marketplace's Xbox Originals.[23]

Intellivision Rocks[edit]

Intellivision Rocks is the PC-only sequel to the original PC version of Intellivision Lives!. As with Intellivision Lives!, Intellivision Rocks is a collection of games which were originally found on the Intellivision, presented in emulated form. It mainly features 3rd-party games from Activision and Imagic. In addition, several unreleased games are included.[24]

Reception[edit]

Reception
Review scores
PublicationScore
GameSpot6.8/10[25]
IGN6.0/10[26]

IGN said that Intellivision Lives! is 'still blocky after all these years, sure...but these games really need the controller.'[27]GameSpot editors said that although the controller emulation is a little hard to handle, the collection does a fine job in delivering classic Intellivision games.[25]

References[edit]

  1. ^'Official Intellivision Classic Videogame Website - Main Page'. Intellivision Productions. Archived from the original on January 25, 1999. Retrieved October 16, 2019.
    News 12/18/98: 'CD-ROM available now!'
  2. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/history.php
  3. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/retrotopia/rocks.shtml
  4. ^ abcdef'Intellivision Lives! PC/Mac'. Intellivision Productions. Archived from the original on 2018-01-16.
  5. ^Curtiss, Aaron (3 May 1999). 'Want to Visit--or Revisit--the Early 1980s? You Can'. Los Angeles Times. Retrieved 4 November 2016.
  6. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/bluesky/games/credits/intv4.shtml#pool
  7. ^'Archived copy'. Archived from the original on 1999-01-25. Retrieved 2010-10-27.CS1 maint: archived copy as title (link)
  8. ^https://web.archive.org/web/20180116045349/http://intellivisionlives.com/bluesky/people/tvguide.html
  9. ^https://web.archive.org/web/20180116045349/http://intellivisionlives.com/bluesky/history.shtml
  10. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#A5
  11. ^Kelly, Sean. 'Intellivision'. Digital Press.
  12. ^'Prototype Stuff'.
  13. ^'many many thanks'. jzIntv.
  14. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/download.shtml
  15. ^'Intellivision Brasil'.
  16. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/faq/support.shtml#15
  17. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/bluesky/people/askhal/askhal.html#1
  18. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/faq/support.shtml#Anchor-WILL-17521
  19. ^'Intellivision Lives! (Game)'.
  20. ^https://web.archive.org/web/20180116045349/http://www.intellivisionlives.com/retrotopia/ps2xbox.shtml
  21. ^'Intellivision Lives!'. 19 December 2011.
  22. ^'Intellivision Really Lives'.
  23. ^'Intellivision Lives!'.
  24. ^'intellivisionlives.com'. Retrieved 2010-10-27.|archive-url= is malformed: timestamp (help)
  25. ^ abTracy, Tim (2004-02-09). 'Intellivision Lives! Review'. GameSpot. Retrieved 2010-03-20.
  26. ^Harris, Craig (2003-11-18). 'Intellivision Lives! Review'. IGN. Retrieved 2003-11-18.
  27. ^IGNPS2 (2003-11-18). 'Intellivision Lives! Review'. IGN. Retrieved 2010-03-19.

External links[edit]

  • Intellivision Lives! at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Intellivision_Lives!&oldid=981063630#Intellivision_Rocks'

A few months ago I had a brilliant idea for a video game: players would control nanotechnology that had been injected into a human body. As the nanotech, you would battle things like disease and infection as they sprang up through the body. You could also repair damaged cells and deliver medicine. It was simple, clever, and 36 years too late.

Microsurgeon, released for the Intellivision system in 1982 was fundamentally built around the same concept. The game was developed and published by Imagic, and designed by Rick Levine (whom I now refer to as the man who stole my idea a few decades before I had it). Levine also worked on Intellivision’s “PBA Bowling” and was one of the five original programmers in the company’s software development group.

A description of the game appeared in the first issue of Numb Thumb News, a short lived publication by Imagic that was intended as a tie-in to the Numb Thumb Club (an Imagic fan club of sorts).Its description gave an idea of gameplay stating, “You navigate the Robot Probe through the patient’s blood stream, outmaneuvering white blood cells that attempt to slow you down. Remove a tumor from the brain, a blood clot from near the heart and much more!”

A loose story was slung over this premise. A toxic gas spill was causing people to fall ill with a variety of immune disorders. As a surgeon at the Xenon Medical Center, your job was to pilot a Robot Probe that would travel through the patient’s body and fight off the effects of the gas.

Intellivision Emulator For Mac

The game gave players an “x-ray” view of the human body they were operating on, but the term x-ray doesn’t really do it justice. It looked a bit like the cadavers that have been sliced into segments and placed in panes of glass, providing a cross section view of the human body. The effect resembled something that could have leapt from a Hannibal Lecter fever dream.

Microsurgeon received positive reviews when it first came out, and time has remained fairly kind to the game. It appears on several lists of essential titles for the Intellivision. As noted in Danny Goodman’s 1982 review in Creative Computing Video & Arcade Games, the controls were “slow and precise.” The graphics were striking, and though nearly four decades have passed, the game’s concept remains novel (despite my unwitting attempts to rip it off).

Intellivision For Mac And Cheese

Shaun Jex is a lifelong gamer, a journalist, and pop culture historian.His love of video games began with a Commodore 64 he played growing up, late night sessions on his NES, Game Boy and Sega Genesis, and frequent trips to the local Tilt arcade. He edits the Citizens' Advocate newspaper in Coppell, Texas and writes about Disney and Walt Disney World history for Celebrations Magazine and the Celebrations Magazine blog. He runs a weekly vlog called 'The MCP' dedicated to retro video games, and a channel with his wife Kara called 'The Marceline Depot,' dedicated to Disney, amusement parks, and travel.

Intellivision For Mac Download