Dominion: Storm Over Gift 3: Deer Hunter 2004: Dominions II: The Ascension Wars: Deer Hunter 2004 Demo: Doom 3: Deer Hunter 2005: Dragonshard: Deer Hunter 2005 Demo: Dragon Throne: Battle of Red Cliffs: Delta Force: Dukes of Hazzard: Racing for Home: Delta Force: Black Hawk Down: Dune 2000: Delta Force: Black Hawk Down: Team Sabre: Dungeon. This is the fifth Mission of the Humans where we have to rescue some of our buddies which are held prisoner by the darken.
I liked Dominion well enough when I first started playing it, and I still think it’s a tolerable real time strategy game, but there’s just not all that much that’s unique about it. It excels in the area of mission balance and a solid realization of the game world, but it also looks a whole lot like Command and Conquer and Starcraft without the sophistication of either, with a few mechanized walkers reminiscent of the Imperial Walkers in Star Wars thrown in.
The storyline behind Dominion is the usual Team A hates Team B and thus must out-resource the other in a quest for total planetary/universal domination. A bunch of power plants get built, units and structures get built and upgraded, and eventually one side gets tired and rolls over. I’m sure that the people who worked hard on the storyline for Dominion and on the pre-game trailer and on the cut-scene (yes, that’s scene singular, as in the same cut-scene you see before every mission no matter how you’re doing) will be gnashing their teeth over such a dismissal of their efforts, but c’mon people! How many futuristic cookie-cutter RTS games are you going to spit out before somebody tries something novel?
- Dominion: Storm over Gift 3 Rebalanced 1.0 Oct 8 2017 Download Version 1.0 This modification is affecting all balance in game - unit parameters and cost of.
- Dominion: Storm Over Gift 3 is a 1998 real-time strategy game set in a futuristic world. A message says that a powerful artifact can be found on the Planet Gift 3. Thus, four races (The Humans, Darkens, Mercs, and Scorps) are heading there to take that artifact by force.
- May 01, 2000 Dominion: Storm Over Gift 3 Review Its lack of distinguishing features renders it entirely tedious for real-time veterans, while its difficulty and bland presentation make it the wrong choice for.
And that’s actually the main dig against Dominion —it’s just so generic. It plays decently, it has nice graphics, it isn’t buggy or brainless, but you could put it in a box marked 'Dark Colony' or 'Earth 2140' or 'Extreme Tactics' or any one of the other host of so-so RTS games out right now and you wouldn’t know the difference.
Me, I’m waiting for Dune 2000 (at least we’ll have a good sci-fi world as the backdrop) and Force Commander (see Dune 2000 above). Plus, with Westwood and LucasArts behind 'em, maybe they’ll have a new spurt of creative energy, because a whole lot of the current crop sure don’t have what it takes.
Bottom Line
On the Mech front, you have the good, the bad, and the downright ugly and unfinished. My money’s on MechCommander for a couple of reasons—a good supporting game universe and a decent enough balance of frustration and payoff to keep me coming back for more, plus it will hopefully bring back into the fold some of the die-hard board gamers out there who’ve been waiting for a decent computerized version of the FASA game.
Dominion will get a turn or two more in the old CD drive before being retired, if nothing else just to look at those Imperial walkers and keep me fired up for Force Commander. And Cyberstorm 2, well, while long since being mercifully removed from my hard disk, it’s at least still proving useful (except my glass of iced tea keeps getting stuck to the CD).
- > >
- The Tone Rebellion
Description of The Tone Rebellion Windows
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The Tone Rebellion is a great sequel to Ascendancy, an innovative space strategy game that was unfortunately too riddled with bugs in the first release to attract many gamers.
Although it doesn't ship with any major bug, The Tone Rebellion is still plagued with the same weaknesses as its predecessor, most notably the very weak AI that does a lot of stupid things. Nonetheless, the game's very unique premise and several innovations help set it apart from other 4X games, and qualify it for our Top Dog award.
Simply put, Tone Rebellion is a pseudo-3D real-time strategy game with some RPG and puzzle-solving elements thrown in. Similar to Alien Legacy and Maelstrom, there is a plot that runs throughout the game and unfolds as you progress. You are leader of the Floaters, a jellyfish-like aliens who must compete for 'Tone', the life energy of the Floater world, against another race called the Leviathans. Similar to other 4X games, The Tone Rebellion offers different races (called 'clans' in the game) for you to control. Each clan differs from the others in its abilities, the structures it can build, and the type of spells it can cast. There are only four clans to choose from, although they are unique enough that replaying the game as a different clan is worthwhile. The game then progressed in the usual fashion: build cities, explore the terrain, and be prepared to fight the enemies.
What makes The Tone Rebellion unique is the different spells you can research and cast (similar to technologies in other games), as well as a nice mix of RPG and puzzle-solving elements. For example, your task is not limited only to rebuilding the Floaters' civilization, but also to solving the mystery of the Leviathan and unlock the keys to its defeat. Starting off virtually defenseless, you must use the little remaining Tone to build structures and acquire lost abilities. The game is split into different levels, i.e. fifteen island worlds to discover and explore. In a stronger emphasis to puzzle-solving, each world contains specific mysteries that must be solved in order to bridge the gap to new islands or discover how the land has come to its current state.
As you discover new islands and build more structures and defenses, the Leviathans becomes more aware of the rebellion, and sends more and more stronger armies in an attempt to defeat you. Battles take place in real-time, and are quite fun to watch with many strange-looking units that look more creative than StarCraft. The interface has been improved to make it more accessible to first-time players. Although a complete single player game, the game offers multiplayer support for up to four players over the Internet or via IPX network connection.
With all the strengths and unique character, The Tone Rebellion is still best considered a 'light' game. The AI, although stronger than the one in Ascendancy, is still not very bright. If you are die-hard MOO fan who craves an equal challenge, play Space Empire IV instead. If, on the other hand, you enjoy story-based space games that are not too tough to beat, The Tone Rebellion is well worth your time. Thumbs up!
Review By HOTUD
External links
How to play The Tone Rebellion Windows
Windows Vista/7 users: if you have problems with the in-game graphics, press CTRL + 4 to switch from fullscreen to windowed mode.
Captures and Snapshots
Screenshots from MobyGames.com
Comments and reviews
Greg1082019-09-190 point
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Hello, I would like manual too. Preferably single page, but make it double page if there are some sections that have art or diagrams taking both pages.
Wolf2019-03-233 points
I made 2 copies in .pdf. One is single pages, and one is two pages wide. Let me know which one you would like. :=)
Wolf2019-03-231 point
Would you like a copy of the instruction manual?
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